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Using Raycast, add force on the touched point of a gameobject

Hello. what I am trying to accomplish is that i want my gameobject:- a ball, to bounce from the touched point. I mean, it moves upward if i touched it anywhere. If i touched it on the right side, i...

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Unable to get the flippers functioning.

I am creating this pin ball game where I have troubles enabling the functionality of the flippers. The flippers are exported from 3Ds Max with the pivot aligned to Unity's and are set as rigidbodies; I...

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Drag to rotate with forces

I want to be able to rotate a planet by dragging on the screen. I am already using a script for this however you have to drag on the object rather than anywhere on the screen. In addition to this I am...

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why does my game lags?

Hello Community, got this 2d plataformer, and the character is a vehicule, so Im using addforce to move it. i could swear it was working fine. but I dont know what happened now it lags when I press the...

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how get velocity from swipe fast or slow speed

hi everybody how get same effect(force added to gameobject) like in android web browser if you swipe screen up slowly screen moves slowy,but if you want to go faster you simply swipe harder. thank you.

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how do I combine rotation and force from multiple pushing pulling sources

In a 3D world looking from above downwards, objects are being pushed around in a 2D plane by multiple gravity-like sources. For each of the objects, how do I combine rotation and force being generated...

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why does my 2d platformer lags?

Hello Community, got this 2d plataformer, and the character is a vehicule, so Im using addforce to move it. i could swear it was working fine. but I dont know what happened now it lags when I press the...

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How can I achieve constant Rigidbody2D.AddForce() behavior in the canvas?

I made the mistake of making my bullet hell in the canvas. Now, AddForce() moves objects differently on different screen sizes - which I assume is because the number of pixels per unit is different and...

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How to Play a Sound Twice in a Row

I'm currently trying to make a handheld device model that will beep twice when turned on. I have it beeping after a 5 second delay currently after being turned on, however I cannot get it to play the...

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Confusion with AddForce with ForceMode.Acceleration

In the official documentation, the description for ForceMode.Acceleration is: Add a continuous acceleration to the rigidbody, ignoring its mass. ***Apply the acceleration in each FixedUpdate over a...

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Error AddForce: error CS0117: 'UnityEngine.Gameobject' does not contain a...

using System.Collections; using System.Collections.Generic; using UnityEngine; public class shooting2 : MonoBehaviour { public Rigidbody2D bulletPrefab; public Transform barrelEnd; public float...

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Achieving consistent jump height regardless of vertical velocity

I keep my player object (Rounded cube, like dice) in steady horizontal motion by directly changing the velocity. cubeRB.velocity = new Vector3(maxVelocity, cubeRB.velocity.y, 0); Vertical velocity is...

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Physics2D: how to change angle after collision

Hello world! I am new to unity and horribly stuck with one bit off code. I am building a simple 'block breaker' game that looks a bit like the classic game arkanoid. The game works, but I don't like...

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Directional force for Rigidbody's 'AddForce'

Hey there guys, I am having a bit of an issue with the directions of force being produced by a rigidbody. What I am trying to achieve is a realistic gun shooting mechanic. So how this works is, when...

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Timer & Isgrounded Issue (Getkey not working)

Goal is to have a "Hold Space to jump higher" that cuts out after the timer runs out & can only be initiated if the player was Grounded to begin with. 2 problems I'm having. 1. When using this...

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Why does my rigidbody move it's transform while rotating?

The script on my Rigidbody allows the user to change its position and rotate it (through AddForce and AddTorque, respectively). However, when I rotate it, it moves ever so slightly (+/- 1 distance),...

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AddForce and AddRelativeForce not forcing in the right directions

Hey there guys, I am having an issue with the directions of force being produced by a rigidbody. I am trying to make a gun that shoots a bullet casing out the right of the gun, but when happens is it...

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need help badly

im practicing unity can anyone show me example c# script of this. i want when i press space 1 time the object will go all the way up and while the object is going up and i press the space again the...

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Bounce the 3d ball opposite to the touched point

I'm trying to create a ball juggling game. I want the ball to move the opposite direction of the touched point. I mean, it should move to northwest if i touched it in southeast part. Right now i can...

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add Force but in the direction of a gameobject

Hi, i tried to create a helicopter. all fine, apart from the force upwarts. if i use: ... AddForce(0, someValueToTakeOff, 0); the helicopter takes off but straight up. is there a way to make this...

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