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add Force but in the direction of a gameobject

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Hi, i tried to create a helicopter. all fine, apart from the force upwarts. if i use: ... AddForce(0, someValueToTakeOff, 0); the helicopter takes off but straight up. is there a way to make this dependend to how the heli is rotated? Sry, if there are any misstakes, english isnt my first language. Thanks for your help :)

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