In the scenario where multiple `rigidBody`s moving due to `addForce` goes out of view (say, top of view) and is no longer needed then what technique should be prefered?
1. Destroying the `gameObject` by detecting collision
- by creating a `collider` object and destroying the `rigidBody` when it collides with it
2. Destroying the `gameObject` by first checking it's `rigidBody` position in `Update` or `FixedUpdate`
Premature optimization or not, I'd still like to know
Thanks,
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