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Bouncing Toward Target Point

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Trying to create a script that will bounce my bouncy character toward a target point. The idea is to allow the character to 'bounce' on every collision towards the point until they have either reached it or passed it. This is what I have for now. Any suggestions on how to handle this/ a better system are much appreciated! Vector2 target; void OnCollisionEnter2D() { if (stateMachine.State == SM.States.moving) { if (true) { MoveToward(target); } else { stateMachine.State = SM.States.idle; } } } public void GoTo(Vector2 destination) { target = destination; if (rigidbody2D.velocity == Vector2.zero) { MoveToward(destination); } } void MoveToward(Vector2 destination) { stateMachine.State = SM.States.moving; rigidbody2D.velocity = Vector2.zero; if (Vector2.Distance(Position2D(),target) > 1.0f) { rigidbody2D.AddForce((new Vector2(destination.x, destination.y * 2.0f) - Position2D()) * stats.speed); } }

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