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Making a player jump, getting random results

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Hi, I have written a function in my player controller to make the character jump, however I seem to get pretty random results like every 3rd or 4th jump seems to be higher or sometimes it barely jumps at all. Have I made an error in assuming that rigidbody.addforce was the way to go here? My player is a 2d plane that has a rigidbody with gravity. I have variables assigned on the player to control this var playerOneJumpRate = 1.0; //Players time between jumps var playerOneJumpPower = 600; //Players Jump Power var playerOneControlJump= ","; //Player Controls (re-mappable) I also have the following control function on the player // This function controls the players jump - makes the player wait to be able to jump again function jumpTime() { while (true) { if (Input.GetKeyDown (GameObject.Find("GameObjectPlayerOne").GetComponent(ScriptPlayerOneStats).playerOneControlJump)) { rigidbody.AddForce (Vector3.up * GameObject.Find("GameObjectPlayerOne").GetComponent(ScriptPlayerOneStats).playerOneJumpPower); yield WaitForSeconds(playerOneStats.playerOneJumpRate); } else { yield; } } }

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