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Character doesn't fall back down when jumping

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I am trying to get my character to jump, but when the character jumps, it moves up about 50px above the ground, and doesn't come back down, and I cannot figure out why this is happening. Here is the code that I am using on the character using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public float maxSpeed = 100f; public float moveForce = 100f; public float jumpForce = 100f; public float groundRadius = 0.2f; public Transform groundCheck; public LayerMask whatIsGround; protected bool jump = false; public bool grounded = false; void Update(){ if(Input.GetButtonDown("Jump") && this.grounded){ this.jump = true; } } // Update is called once per frame void FixedUpdate(){ this.grounded = Physics2D.OverlapCircle(this.groundCheck.position, this.groundRadius, this.whatIsGround); if(rigidbody2D.velocity.x < this.maxSpeed) rigidbody2D.AddForce(transform.right * this.moveForce); //maxSpeed); if(Mathf.Abs(rigidbody2D.velocity.x) > this.maxSpeed) rigidbody2D.velocity = new Vector2(Mathf.Sign(rigidbody2D.velocity.x) * this.maxSpeed, rigidbody2D.velocity.y); if(this.jump){ rigidbody2D.AddForce(new Vector2(0f, this.jumpForce)); this.jump = false; } } }

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