AddForce in Update
I want to add force during an animation clip (using `OnStateUpdate` which is the same as `Update`). So, the question is: how to AddForce in the `Update` method properly as if it was the `FixedUpdate`?
View ArticleShould I Use Animation or Force for Following the Path Type of Game?
I have a game design problem. Please check the image attached first. I have player frogs on the bottom side of the scene. These frogs have to follow the marked path following every key down. The map...
View ArticleHow to apply a force after launching the player?
I implemented a mechanic in my game that launches the player with the right mouse button in the direction of the first person camera. It is working as intended, but when the player launches into the...
View ArticleMy knockback based on physics doesn't work, would you help me fix it?
What i want to do is when the hitbox trigger with the enemy, it get a knockback towards the opposite side of the hitbox coming. But when i do it, the coroutine did start, yet the enemy just stop for a...
View ArticleRigidBody AddForce not pushing rb to forward when adding angularVelocity
I need to rotate a `RigidBody` from a script that is pushed by an `AddForce(, ForceMode.VelocityChange)` from another script. So far, `angularVelocity` is making the `RigidBody` rotate, but somehow the...
View ArticleHow to add force over time instead of it being instant?,How to add force over...
Hello! I am trying to make a little infinite runner game but I am currently having troubles with the side to side movement. I have only gotten this AddForce movement to work but it is always moving the...
View Articleaddforce results in different speeds in build and inspector
i have tried adding Time.deltaTime but that only results in making the object go even slower, when i test the game on the inspector the momentum works just fine, but once i create a build and try the...
View ArticleHow to AddForce up to a certain height and then stop?
I am trying to get an object to raise up when the player object is near, it works fine... but there is no limit on the AddForce transform.up. So what happens is the object floats off and is never seen...
View ArticleMaking a mobile game and need help,I wanna make a mobile fighter game, how do...
I'm having a Joystick based movement on the left of the screen with a cube and a ground both have collider and rigidbody 2D This is the code at the moment: public MovementJoystick movementJoystick;...
View ArticleHow do i AddForce ignoring the mass in 2D
I want to add a force to my GameObject ignoring the mass. I found ForceMode.VelocityChange but that only works for 3D. When I try ForceMode2D I don't have the option for VelocityChange. Why does 2D...
View ArticleAddForce(transform.up) works but AddForce(transform.forward) does not
// this works if (Input.GetKeyDown(KeyCode.UpArrow)) { Rigidbody2D tester = this.GetComponent(); tester.AddForce(transform.up * 1000f); } // i change it to this it does not work if...
View ArticleWhy when I press "RightArrow"the object do not go right?(only go forward),Why...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerMovment : MonoBehaviour { public Rigidbody rb; public float ForwardForce = 2000f; // Start is called...
View Articlemy project is exporting to apk perfectly but i cant test in unity. its sruck...
my old project was converted to universal render pipeline. in that time it was perfect. and i baked the textures. but after that i need to clear all texture for some reason. now its not running on...
View ArticleAdd Force Against the Player only Works after I Press the attack Button
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Enemy")) { Enemy enemy = other.GetComponent(); enemy.damage -= stats.health; Debug.Log("KnockBack"); Vector3 dir =...
View Articlephysics based path system?
How would you make a physics-based path system? For example like a Hot Wheels track where you can launch a car and it would travel on a track being affected by force and gravity and it would roll back...
View ArticleHow do I properly limit velocity while using AddForce?
I have a simple PlayerMovement script for a 2D platformer and I am attempting to limit left/right velocity to the float maxSpeed: using UnityEngine; public class PlayerMovement : MonoBehaviour { public...
View ArticleInput.GetButtonDown("Jump") doesn't work
Hello. Space key doesn't work when I run the code. What could be the reason? By the way, the version I'm using is 2021. using System.Collections; using System.Collections.Generic; using UnityEngine;...
View ArticleAdding a wall jump with AddForce
Hello, I'm pretty new to unity and have been following a lot of tutorials online. Here I have my movement script, and I'm currently having trouble adding a wall jump with a AddForce method. I want the...
View ArticleaddForce to rigidBody works toward rayCastHit, but moves backwards after...
public class ClickMovement : MonoBehaviour { public Rigidbody _rigidbody; public LayerMask clickMask; private Vector3 _hitPoint; [SerializeField] private float moveSpeed = 3f; [SerializeField] private...
View ArticleHow to use relativeVelocity to AddForce to the Rigidbody?
I am making a VR putt putt game for my college final project, Unity Physics and physics and physics materials are not moving the ball properly when hit (it is dragging along the collider and not moving...
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