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I need help with click to move

this is my my script first of all: void Update() { if((grounded || !doubleJump) && Input.GetMouseButtonDown(0)) { target = Camera.main.ScreenToWorldPoint (Input.mousePosition); anim.SetBool...

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Bullets falling through the terrain

Hello, I am still fairly new to unity. I am trying to create a 3rd person FPS game, and I looked at some guides on the internet and on Youtube but couldn't find an answer to my issue. My issue right...

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How can i make an object move to my aiming position?

Hi! I'm trying to learn about instantiate, and different types of forces, so i'm trying to make a cannon shoot a cannon ball, i've come to this.. It shoots the cannon ball, but i would want that the...

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Unet: Add a force to hit player (by projectile)

I am trying to add an explosion force to a player object by the projectile that hit him. Any suggestions on how to achieve that? It works for some rigidbodys spawned by Network.Spawn() but not for the...

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Knockback direction always the same

Whenever my player is attacked by an enemy I want him to be knocked in the direction away from the enemy. Instead he always get's knocked the way he isn't facing. This is the part of the script which...

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Add Force isnt working

void OnTriggerEnter2D(Collider2D col) { if (col.tag == "atack") { // the boss dont get this force \/, why? bodyRigid.AddForce(transform.up * 150); bossHealth = bossHealth - 1; PlaySound(0); // damage...

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Why is this AddForce Error coming up?

I am trying to complete my enemy animation for the opposite AI to move towards my player but Monodevel keeps popping up with this error message. ---- using UnityEngine; using System.Collections; public...

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How to create smooth jump with rigidbody.addforce?

So I am trying to make my character jump with rigidbody.addforce, but it doesn't work. Here is the code(c#): public class Jump2 : MonoBehaviour { public CharacterController controller; public float...

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Physics2D AddForce Direction Vector Issue

Hi Unity, I'm trying to code a mechanic where an arrow (which rotates from 0 to 180 degrees and back again forever) points in a direction, and on pressing the space bar fires a ball in the arrow's...

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Speed boost ramp

Hi, I'm having a little problem with my boost ramp code.I'm trying to make a ramp like in Sonic, if the player steps in it get launched to the air. My code is VERY simple ('cause the logic is simple, I...

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Change direction of rigidbody when force is no longer being applied

Hi, I'm creating a basic spaceship style movement system and and am moving the object using AddForce applied to its Rigidbody when a 'thrust' key is held down. The direction of the force is based on...

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(2D, C#) Knockback in opposite direction of mouse.

I'm currently attempting to make a simple platform game where you use knockback to move around. However, I'm having trouble getting the knockback to work. What I'm trying to do is to have the player...

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Newtonian Gravity working backwards

I'm trying to make a planet affect other objects. It kind of resembles artificial planetary gravity, but it is wierd, because the farther the object is, the more force it excerts. Perhaps there is...

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Bullet won't fly forward

Hello, i wrote this script to make my bullet fly: using UnityEngine; using System.Collections; public class HealthShoot : MonoBehaviour { public GameObject BulletPrefab; public GameObject cameraobj;...

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Bullet won't fly forward

Hello, i wrote this script to make my bullet fly: using UnityEngine; using System.Collections; public class HealthShoot : MonoBehaviour { public GameObject BulletPrefab; public GameObject cameraobj;...

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Why doesn't my knockback function apply force to it's target?

I'm making a 2-D game, and thought I'd try my hand at a simple knockback script using ForceMode2D and AddForce. The problem is, when my character hit his target, most of the time the force isn't...

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Default Animations work but not Custom Animations Movement

Hello, I'm new to this and I've been having a problem with getting my model to move. I've been using an asset called "3rd Person Controller + Fly Mode" and when I substitute my model in, it works fine....

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AddForce to Object not working [Unity 5]

I have search everywhere for a solution to this problem and so far nothing has worked. My current code is as follows: if (Input.GetMouseButtonDown(0)) { Vector3 correctRotation =...

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Rotate around object then leave at realistic angle

Hi, I'm trying to make a sphere being able to enter and leave an orbit of another object. Currently I am using transform.RotateAround to make the sphere rotate around the object. However, when I stop...

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Acceleration and Max Speed on 2D Object

Basically I want to control the *acceleration* and *max speed* for an object. The max speed should be constant for all objects of a type, but the acceleration should be different for objects with...

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