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GetComponent.Addforce() not working

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I tried both the ways but its not working I am using unity 2019.6.0a3 GVR-1.200.1 public float speed = 4.5f; public float MovementAmplitude = 0.1f; public float MovementFrequency = 2.25f; public float JumpingForce = 450f; // Start is called before the first frame update void Start() { //transform.position = new Vector3(-3.21f, 3.833f, -38.004f); } // Update is called once per frame void Update() { transform.position += speed * Vector3.forward * Time.deltaTime; transform.position = new Vector3( transform.position.x, Mathf.Cos(transform.position.z * MovementFrequency)*MovementAmplitude, transform.position.z ) ; //GvrPointerInputModule.Pointer.TriggerDown || if (Input.GetKeyDown("space")) { Debug.Log("SPace is pressed"); Debug.Log(GetComponent()); //GetComponent().AddForce(Vector3.up * JumpingForce); Rigidbody rb = GetComponent(); rb.AddForce(Vector3.up * JumpingForce); } }

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