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Add force on the ball based in Mouse Drag

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Hey guys, How can i add force on a ball based on mouse drag. I am trying to build a golf game in 3D, [like this](https://play.google.com/store/apps/details?id=games.onebutton.golfbattle&hl=en_IN) but i am unable to find a way to do it. I am not very good at math so i don't have much idea on vectors. So how can implement this? This is the best i could come up with and its not working using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallController1 : MonoBehaviour { Vector2 startPos, endPos ; Vector3 direction; Rigidbody rd2d; Camera cam; float angle , magnitude; private void Start() { rd2d = this.GetComponent(); cam = Camera.main; } void Update() { if (Input.GetButtonDown("Fire1")) { startPos = Input.mousePosition; Debug.Log(startPos); } if (Input.GetButtonUp("Fire1")) { endPos = Input.mousePosition; Debug.Log(endPos); vdifference.x = endPos.x - startPos.x; vdifference.z = endPos.y - startPos.y; vdifference.y = 0; magnitude = vdifference.magnitude; ndifference = vdifference.normalized; angle = Mathf.Tan(ndifference.z / ndifference.x); // angle = Mathf.Rad2Deg * angle; Debug.Log("angle " + angle); Debug.Log("vector " + vdifference); Vector3 direction = new Vector3(Mathf.Tan(vdifference.z / vdifference.x), 0, 0); rd2d.AddForce(direction * 10, ForceMode.Impulse); }

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