I have researched and looked at all other posts with no success. I am creating a network game where a dice roll is involved, I have the server generating random floats and then sending that information to the clients that then uses those numbers for the torque and add forces. The issue is that if the client is in the editor or have different quality settings the results come out different than they are supposed to. I have tried modifying the Fixed Timed Step. If anyone has any ideas please let me know.
Note: It does not even seem to be add force most of the time, it seems to just be physics itself is inconsistent between the qualities, I understand why but I do not know how to fix this.
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