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Sphere Rigidbody visual oddities when moving at fast speeds & distances

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When testing my Unity game on Xbox One I am getting a very large amount of visual "jitter" from the ball. This is a skeeball game where you control the movement of the ball. Essentially the core of the movement is similar to the Rollerball tutorials. On PC this works fine and there are no perceptible jitters. However, on Xbox, I am seeing this a lot more. The object is travelling large distances with the camera following smoothly behind. None of the other objects or scenery are affected, I actually think the camera itself is moving perfectly. But, the ball itself seems to glitch. I double checked to make sure that controller input is checked in "Update", physics/addForce are adjusted in "Fixed Update" and the camera follow movement is adjusted in "LateUpdate". The ball object has a sphere rigidbody and I am using AddForce to apply movement. I'll try to see if I can capture some video of this happening, but since it mainly occurs on the Xbox that may be difficult. The best explanation I can give is that while flying through the air, the ball will hiccup and appear visually to jump slightly in any direction, but the physics and velocity don't change or anything, I think this really is just a visual issue. It doesn't happen as much for smaller movements, but the fast speed / long distance movements cause all sorts of trouble. Thanks! Nick

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