I have a parent object spaceship, and child object engine. The child object has a script so that when I press a button, it applies force to the parent object to move the objects through space. The child object also has a particle system on it for it's jet flames.
The problem is that at the start of the scene, if I am holding down the accelerate button, when the child object applies force to the parent, for a brief moment, the parent object accelerates a couple of units while the child object doesn't, making the child object's flames no longer in the correct position.
If I wait a second or two after starting the scene, this problem does not occur. It seems to be some weird sort of lapse in functionality during the start up of the scene. Not sure if there is a way that I can prevent it from happening...
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