In my project I have the player able to jump and wall jump which both add force upwards as intended, but when the player is against a suitable wall and is able to jump, multiple add forces propel the player much higher and I'm having trouble finding a way to solve this issue. With how common addforce is used I'm assuming there's a feature to maybe having a limit of the force issued to objects or simply a way to set force and not have a bunch of addforces accumulating and thus ruining balance.
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