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AddForce() always throws towards the ground

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I have a small test scene with a single model prefab and a single script applied to that prefab. In my scene the model picks up and throws a ball. No matter how I modify AddForce the ball never throws forward. Here is my code: GameObject[] ballsInGame; public Transform ballIAmHolding; Rigidbody ballBody; float throwPower = 50f; void Start () { ballsInGame = GameObject.FindGameObjectsWithTag("pickupable"); } void Update () { //pickup and throw if (Input.GetKeyDown("f")) { anim.SetBool("pickupBool", true); } else { anim.SetBool("pickupBool", false); } if (ballIAmHolding == null) { anim.SetBool("throwBool", false); foreach (GameObject ball in ballsInGame) { float distDiff = Vector3.Distance(transform.position, ball.transform.position); if (distDiff < pickupDistance && Input.GetKeyDown("f")) { ballIAmHolding = ball.transform; } } } else { ballIAmHolding.transform.position = rightHandBone.transform.position; anim.SetBool("pickupBool", false); if (Input.GetKey("c")) { Debug.Log("C DOWN"); anim.SetBool("cockBool", true); } if (Input.GetKeyUp("c")) { Debug.Log("C UP"); anim.SetBool("cockBool", false); anim.SetBool("throwBool", true); ballBody = ballIAmHolding.GetComponent(); ballBody.AddForce(transform.forward * throwPower); ballIAmHolding = null; } } } ballBody.AddForce(transform.forward * throwPower); should throw the ball forward from the player model that the script is attached to. The game throws the ball down every time. Thanks!!

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