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How control Rigidbody2d using GetAxis with AddForce and angularVelocity (2D)

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So I'm new to unity as well as coding; I've been stuck with this problem for quite a while. I've been using this standard player controller and it works pretty dandy. void FixedUpdate () { if(Input.GetKey (KeyCode.W)) rb.AddForce (transform.up * maxSpeed); if (Input.GetKey (KeyCode.A)) rb.angularVelocity = maxRotation; if (Input.GetKey (KeyCode.D)) rb.angularVelocity = -maxRotation; } I'm now trying to control my player using a joypad and I'm making an attempt to use GetAxis to smooth out the controls. I want to continue using addforce and angularvelocity as I want my player to continue interacting with other rigidbodies. I get no errors but nothing seems to be moving, and I can't seem to get it to move. using UnityEngine; using System.Collections; public class Player2Controller : MonoBehaviour { public float maxSpeed = 4f; public float maxRotation = 100f; private Rigidbody2D rb; void Start () { rb = GetComponent (); } void FixedUpdate () { float y = Input.GetAxis ("vertical"); float x = Input.GetAxis ("horizontal"); rb.angularVelocity = x * maxRotation; rb.AddForce (transform.up * y * maxSpeed); } } I do hope the information given is sufficient and any help would be greatly appreciated! :)

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