public class PlayerController : MonoBehaviour {
private Rigidbody rb;
void Start () {
rb = GetComponent();
}
void FixedUpdate () {
float movehorizontal = Input.GetAxis("Horizontal");
float movevertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(movehorizontal, 0, movevertical);
rb.AddForce(movement);
}
}
↧