Hi everyone,
I work with assetbundle and I use
BuildPipeline.BuildAssetBundles (outputPath, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget); it work perfectly but It will build all assetbundles (my project have a lot of assetbundle. One assetbundle is one scene) it would be very time-consuming when I just change some scene . So I want to build single assetbundle I choose.
I try to use AssetBundleBuild to select a bundle and all assets contain in it. but I get this "Cannot mark assets and scenes in one AssetBundle" I know what it means, but why I use the first code it work and i can load scene bundle.
Anyone have Idea to build single scene contain all asset.
Thanks.