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Add force to a rigid body with raycast

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I made a gun script and it works good and stuff but I can't get it to add force to a rigid body with out getting a error. heres the main part of the script var TheDammage = 100; function Update () { var hit : RaycastHit; var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0)); if (Input.GetMouseButtonDown(0)) { if (Physics.Raycast (ray, hit, 100)) { hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver); } } } whole script var clipsLeft = 3; var AmoLeftInClip = AmoInClips; var TheDammage = 100; var AmoInClips = 30; var shoot : boolean = true; var Reload : AudioClip; var Fire : AudioClip; var Force = 10; var Range = 900; function Update () { var Hit : RaycastHit; var DirectionRay = transform.TransformDirection(Vector3.forward); Debug.DrawRay(transform.position , DirectionRay * Range , Color.red); var hit : RaycastHit; var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0)); if(Input.GetKey(KeyCode.R) && shoot == true) { AReload(); } if (Input.GetMouseButtonDown(0) && shoot == true && AmoLeftInClip > 0) { AmoLeftInClip -= 1; audio.PlayOneShot(Fire); if (Physics.Raycast (ray, hit, 100)) { Hit.rigidbody.AddForceAtPosition ( DirectionRay * Force , Hit.point); // hit.rigidbody.AddForceAtPosition(10 * forward, hit.point); hit.transform.SendMessage("Hurt", SendMessageOptions.DontRequireReceiver); } } } function OnGUI() { GUI.Label (Rect (0,800,80,20), AmoLeftInClip.ToString(), "box"); GUI.Label (Rect (0,840,80,20), clipsLeft.ToString(), "box"); } function AReload() { if(AmoLeftInClip < AmoInClips && clipsLeft > 0) { shoot = false; audio.PlayOneShot(Reload); yield WaitForSeconds(1); clipsLeft -= 1; AmoLeftInClip = AmoInClips; shoot = true; } } function OnTriggerEnter(other : Collider) { if(other.gameObject.tag == "Amo") { clipsLeft += 1; Destroy(other.gameObject); } }

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