In my test my ball rolls with AddRelativeForce( Vector3.forward * 2500)
It takes that force to knock down the brick wall.
So it colides and the bricks fall over and then the ball turns the other direction and rolls away and it doesn't stop.
Is it cause my floor doesnt have friction?
I just used a Cube for the floor. How do i add friction or whatever it's called to the floor? Anyways in real life balls eventually stop rolling. SO how do i accomplish that?
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[1]: /storage/temp/15196-screen+shot+2013-09-05+at+6.55.35+pm.png
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