I have an game object that has children that make up a simple car. (I think this is the issue) I used to use transfrom.Translate to move the car around but then I noticed bad effects when colliding with other buildings and cars. It has a rigidbody on it and when I use
rigidbody.addforce(Vector3.forward*100f)
it slowly flips the car over via the X axis then moves it forward. When I use rigidbody.addRelativeForce(Vector3.forward*300);
the car spins in circles along the Y axis.