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my tree felling script isnt doing as i want

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hi there this is my first time trying this,I want to have a tree that is choppable and my problem is that my script bellow doesn't add force correctly here's the code : using UnityEngine; using System.Collections; public class felltree : MonoBehaviour { public int Treehealth; public GameObject Treeprefab; public GameObject Treestump; public GameObject Treetrunk; public Transform holder; // Use this for initialization void Start () { Treehealth = 6; } // Update is called once per frame void Update () { if (Input.GetKeyDown ("space")) { Treehealth -= 2; if (Treehealth <= 0) { Treehealth = 0; Felltree (); Debug.Log ("felling tree"); } } } void Felltree () { Instantiate (Treestump, Treeprefab.transform.position + new Vector3 (0.1f, 0, 0), Treeprefab.transform.rotation); Instantiate (Treetrunk, Treestump.transform.position, Treeprefab.transform.rotation); Destroy (Treeprefab); Treetrunk.GetComponent ().isKinematic = false; Treetrunk.GetComponent ().AddForceAtPosition (new Vector3 (200f, 0, 0),new Vector3(0,1f,0)); Debug.Log ("adding force to tree"); } } how this is supposed to work is I have a full tree ,a stump and a tree trunk that I made in blender, the script replaces the full tree with the stump and trunk objects and adds force to the trunk to make it fall over so that eventually it can be processed by a settler, I'm obviously doing something(if not everything) wrong, here's a screenshot of the hierarchy showing the script attached to the tree http://imageshack.com/a/img673/937/3xFcHW.png heres one of the script in action http://imageshack.com/a/img538/9983/bAtpl3.png and here is the console during the last image http://imageshack.com/a/img661/8564/bp64ID.png thank you in advance for your help

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