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AddForce applies different amount on Android than PC

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My player jumps much higher on android device, than it does on PC. Here is my Jump code for my player: public void jump(){ if(gScript.getJumpCount() < 2){ rigidbody.AddForce (Vector3.up*4f,ForceMode.VelocityChange); rigidbody.useGravity = true; } } This is called in FixedUpdate() Hope you can help. Thanks in advance, Jack.

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