I'm pretty sure you can't use rigid bodies with animations enabled, so I was wondering if there was a simple way to use rigidbody.AddForce with animations playing. Does anyone know if there's a way? I'm trying to make knockback on my gun. I've got knockback and ragdoll physics working once he dies, but before that, how would I do knockback without making a custom animation for each "knockback" (like one from behind, front, left, right, etc)??
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