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Punching with add force

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I am trying to create a rock'em sock'em robots like game. I am working on the boxing motion. Right now I just have a box as the player and a smaller box as the fist (no arm). To punch forward I can just use `addForce` to the fist, then on contact I can transfer forces and simulate knock back...I think. I maybe misunderstanding how to `addForce`, please correctly if I'm wrong. But, if I am right, does anyone know how to use this method to replicate something that is not strait on like a right hook?

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