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Different AddForce() Jump Results?

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So, I'm using AddForce() to make my player jump. ![alt text][1] [1]: /storage/temp/204375-jumping.png grounded is set to true on OnCollisionEnter() For some reason, whenever I hit space, I get a different jump height. Sometimes I barely jump, but others, I go soaring above the game's intended barriers. Is there anything I'm missing here?

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