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,How do i make a D-Pad that functions on AddForce??

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I am having trouble making a on-screen D-Pad that functions on AddForce. I have looked up other tutorials but they work on Axis. The reason i need AddForce for my game is because i am making a 3D mobile game where you roll a sphere to the finish. If i were to use axis, the ball wouldnt roll, it would just go forward which is just ugly. I need the D-Pad to add force to the player in the direction of the joystick. The ball already rolls on WASD, heres the code for it: - using UnityEngine; public class PlayerMovement : MonoBehaviour{ public Rigidbody rb; public float forwardForce = 2000f; public float sidewaysForce = 500f; // Update is called once per frame void FixedUpdate() { if ( Input.GetKey("d") ) { rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0); } if (Input.GetKey("a")) { rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0); } if (Input.GetKey("w") ) { rb.AddForce(0, 0, sidewaysForce * Time.deltaTime); } if (Input.GetKey("s")) { rb.AddForce(0, 0, -sidewaysForce * Time.deltaTime); } } } - Any help is appreciated, even some code wouldn't hurt as i'm stuck on this for 2 weeks. Thank you very much in advance.

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