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Please help finding center of object

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I am trying to write a code for a gravity pull towards a planet. I want to use a sphere collider as a trigger to start adding force to the object its manipulating towards the planet. So OnTriggerStay I can retrieve the planets position to use with AddForce but its not the center of the planet. I tried bounds.center and it is the same as the transform.position vector3. Now I tried to put a empty gameobject on the planet and I would like to change the planets center to that of the empty gameobject so I can therefor retrieve that data without the use of getcomponent. Heres some code I was trying. using UnityEngine; using System.Collections; public class PlanetGravity : MonoBehaviour { public Rigidbody bullet; public GameObject center; // Use this for initialization void Start () { Vector3 centervector = new Vector3(center.transform.position.x, center.transform.position.y, center.transform.position.z); this.transform.position.Set(center.transform.position.x, center.transform.position.y, center.transform.position.z); this.renderer.bounds.center.Set(center.transform.position.x, center.transform.position.y, center.transform.position.z); Debug.Log("Center = " + this.gameObject.renderer.bounds.center); Debug.Log("Position = " + this.transform.position); //Debug.Log("Mesh = " + } void OnCollisionEnter(Collision collision){ //bullet = collider.rigidbody; //b } // Update is called once per frame void Update () { } }

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