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how do I use a Raycast to apply force to the player on collision (in 2d)?

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Hi there! I'd like to thank you for taking the time to read (and hopefully reply ;) ) to my question. So, here's the setup: I have two players that can already run around and jump with ground detection. I want to make a bumping effect when the players collide. I tried using a bouncy physics material 2d, but had two issues with this. 1: The players began bouncing on the ground. This doesn't seem like that much of a problem, but what ended up happening is it was really hard to time a jump so that the detection would let you. 2: The players didn't really bump each other around. Instead, they just started doing this really weird jittery thing. (collision detection on continuous or discrete, didn't matter) This was *not at all* what I was hoping for. So here's what I've come up with. Step 1: When the players collide, detect that, and create a point on the player where the collision happened. Step 2: Create a raycast coming out of the point (with some randomization of the angle), in the opposite direction that the player was touched, and *possibly* temporarily disable player movement if you are able to cancel it by holding down the button to move in the opposite direction. Step 3: Add a small, varying amount of force in the direction of the raycast. that's it. pretty simple. Unfortunately though, I've not been able to make it work. I don't have any code to share as I've scrapped what I had already. If anyone knows how to do something to this effect, I would really appreciate it if you could help me out. Thanks!

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