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Rigidbody2D.AddForce teleports player

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![![alt text][1]][1]I'm making a topDown shooting game and I want to add an explosion. I use addforce to do the explosion push, and it works, except for the player. The player just teleports intead of moving from the explosion. I realy need some help and its realy buggin me. Thank you in advance. using System.Collections; using System.Collections.Generic; using UnityEngine; public class explosion : MonoBehaviour { public float fieldOfImpact; public float force; public GameObject thisGameObject; public LayerMask layerToHit; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.E)) { explode(); } } public void explode () { Collider2D[] objects = Physics2D.OverlapCircleAll(thisGameObject.transform.position, fieldOfImpact, layerToHit); foreach (Collider2D obj in objects) { Vector2 direction = obj.transform.position - thisGameObject.transform.position; obj.GetComponent().AddForce(direction * force); } } private void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(thisGameObject.transform.position, fieldOfImpact); } } [1]: /storage/temp/169434-square.png

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