Hello Guys,
Apologies if this appears to be a repeated question, but I am using this code and I cannot get the addforce to work on the bullets. Im 100% sure they have a rigid body and I've toggled 'Is Kinematic' on and off to no avail.
Here is the code.
var Bullet : Transform;
var bulletSpeed = 500;
function Update ()
{
if(Input.GetButtonDown("Fire1"))
{
Instantiate(Bullet,transform.position + (transform.forward * 2),transform.rotation);
Bullet.rigidbody.AddForce(transform.forward * bulletSpeed,ForceMode.Impulse);
}
}
edit: the issue is that the bullets are stacking and not moving.
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