Hello
how can i addforce to the opposite direction after using this: `rigidbody_.AddForce(direction.normalized * force * Time.deltaTime, ForceMode.Force);`
I tried `rigidbody_.AddForce(direction.normalized * -1 *force * Time.deltaTime, ForceMode.Force);`
But it didn't work
Thanks.
P.S I tried also to do `rigidbody_.AddForce(direction.normalized * -2 * force * Time.deltaTime, ForceMode.Force);` and it works. But I want to addforce with the same force.
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